Trained in design and development. I have both a game and general design education, as well as being familiar with Unity, Unreal and other engines.
Passion for narrative structures. I have experience in transmedia storytelling and competence with game narrative tools (Ink, Twine, YarnSpinner).
During my academic journey and experience at the ludotainment startup Monobit Games, I learned how to conduct both qualitative and, thorugh data analysis, quantitative research.
I design and implement game interfaces using UX theory and the Adobe suite. My design knowledge leads me to the application of UX principles for the improvement of play.
Together with graphic designer Helena Ruão we gave the Center of Digital Play at the IT University of Copenhagen a new brand image, inclusive of website and logos for each department.
Together with fellow students at Politecnico di Torino we designed a playful tactile fairytale to be produced using a single sheet of cardboard. The product was developed for a fundraiser of UGI, Italian no-profit working with families affected by children with cancer.